Module:ItemDatabase

--Module:ItemDatabase This modules manages all data you see on infoboxes created by Module:ItemInfoGenerator. -- local ITEM_DATA = {}

ITEM_DATA["Starter Wooden Sword"] = { image = "T1 Sword.png", description = "The wood used to craft this sword was gathered from the Deep Forest. It should be enough to protect yourself from simple threats.", type = "Weapon", subtype = "Sword", tier = 1, required_mastery = 1, required_level = nil, STATS = { Common = { Primary = { damage = "1-2", attack_speed = "+1%" }       }    } }

ITEM_DATA["Wooden Sword"] = { image = "T1 Sword.png", description = "The wood used to craft this sword was gathered from the Deep Forest. It should be enough to protect yourself from simple threats.", legendary_name = "Oak Doomblade", type = "Weapon", subtype = "Sword", tier = 1, required_mastery = 1, required_level = nil, STATS = { Common = { Primary = { damage = "2-3", attack_speed = "4%" },           Secondary = { magic_find = "6%", gold_find = "7%", cooldown_reduction = "3%", critical_chance = "3%", critical_damage = "11%", life_steal = "1%" }       },        Uncommon = { Primary = { damage = "8-9", attack_speed = "8%" },           Secondary = { magic_find = "8%", gold_find = "?", cooldown_reduction = "5%", critical_chance = "?", critical_damage = "13%", life_steal = "?" }       },        Rare = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       },        Epic = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       },        Legendary = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       }    } }

ITEM_DATA["Wooden Long Axe"] = { image = "T1 2 handed Axe.png", description = "The bowed, rotting apparatus of a warriors apprentice. Once utilised to allow young fighters to spar without inflicting serious harm to one another.", legendary_name = "The Executioner", type = "Weapon", subtype = "Axe", tier = 1, required_mastery = 1, required_level = nil, STATS = { Common = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       },        Uncommon = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       },        Rare = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       },        Epic = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       },        Legendary = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       }    } }

ITEM_DATA["Chipped Broadsword"] = { image = "T2 Sword.png", description = "A finely crafted weapon, once ideal for a fearsome warrior. Unfortunately, erosion has weakened the blade and made it brittle.", legendary_name = "Demon's Blood Gusher", type = "Weapon", subtype = "Sword", tier = 2, required_mastery = 10, required_level = nil, STATS = { Common = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       },        Uncommon = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       },        Rare = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       },        Epic = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       },        Legendary = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       }    } }

ITEM_DATA["Long Battle Axe"] = { image = "T2 2 handed Axe.png", description = "Once wielded by royal guardsmen, such weapons had been forged with iron from the furthest ends of the known world, signifying the power and wealth of a once great kingdom.", legendary_name = "Brave Guards Protector", type = "Weapon", subtype = "Axe", tier = 2, required_mastery = 10, required_level = nil, STATS = { Common = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       },        Uncommon = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       },        Rare = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       },        Epic = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       },        Legendary = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       }    } }

ITEM_DATA["Marshmallow Stick"] = { image = "Marshmallow Stick.png", description = "A short tree branch with a delicious candy placed at the end. The sweet aroma of toasted sugar is guaranteed to improve the well-being of even the most critically wounded adventurer.", legendary_name = "Menders Miracle", type = "Weapon", subtype = "Sword", tier = 1, required_mastery = 1, required_level = nil, STATS = { Common = { Primary = { damage = "1-1", life_per_second = "6" }       },        Legendary = { Primary = { damage = "1-3", life_per_second = "11" }       }    } }

ITEM_DATA["Makeshift Leather Helmet"] = { image = "T1 Helmet.png", description = "Worn strips of hide that have been fashioned into a makeshift helmet. The thickness of the leather may reduce the impact of an otherwise fatal blow.", legendary_name = "Hardened Leather Helmet", type = "Armor", subtype = "Helmet", tier = 1, required_mastery = nil, required_level = 1, STATS = { Common = { Primary = { armor = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       },        Uncommon = { Primary = { armor = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       },        Rare = { Primary = { armor = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       },        Epic = { Primary = { armor = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       },        Legendary = { Primary = { armor = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       }    } }

ITEM_DATA["Trapper Cap"] = { image = "T2 Helmet.png", description = "A front-pointing cap designed to prevent the sun from obscuring the vision of hunters. Essential for any archer that seeks to maintain focus upon their target.", legendary_name = "Fleshstalker's Helm", type = "Armor", subtype = "Helmet", tier = 2, required_mastery = nil, required_level = 10, STATS = { Common = { Primary = { armor = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       },        Uncommon = { Primary = { armor = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       },        Rare = { Primary = { armor = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       },        Epic = { Primary = { armor = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       },        Legendary = { Primary = { armor = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       }    } }

ITEM_DATA["Christmas Hat"] = { image = "Christmas Helmet.png", description = "Often worn by those celebrating the winter festival. It may not provide much protection but it does help to keep ears and bald heads warm.", legendary_name = "Santa's Hat", type = "Armor", subtype = "Helmet", tier = 1, required_mastery = nil, required_level = 1, STATS = { Common = { Primary = { armor = "?", movement_speed = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       },        Uncommon = { Primary = { armor = "?", movement_speed = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       },        Rare = { Primary = { armor = "?", movement_speed = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       },        Epic = { Primary = { armor = "?", movement_speed = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       },        Legendary = { Primary = { armor = "?", movement_speed = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       }    } }

ITEM_DATA["Leather Armor"] = { image = "T1 Chestplate.png", description = "Sturdy leather armour designed to protect vital organs from enemies whilst allowing the wearer to remain mobile. Popular among adventurers.", legendary_name = "Cattle Slayer's Breastplate", type = "Armor", subtype = "Body Armor", tier = 1, required_mastery = nil, required_level = 1, STATS = { Common = { Primary = { armor = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       },        Uncommon = { Primary = { armor = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       },        Rare = { Primary = { armor = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       },        Epic = { Primary = { armor = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       },        Legendary = { Primary = { armor = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       }    } }

ITEM_DATA["Huntsman&#39;s Chestguard"] = { image = "T2 Chestplate.png", description = "Manufactered from the pelts of deadly Razorbacks, it's near impossible to comprehend the bravery and intelligence of the distinguished hunter that obtained such a fine prize.", legendary_name = "Boarslasher's Prize", type = "Armor", subtype = "Body Armor", tier = 2, required_mastery = nil, required_level = 10, STATS = { Common = { Primary = { armor = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       },        Uncommon = { Primary = { armor = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       },        Rare = { Primary = { armor = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       },        Epic = { Primary = { armor = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       },        Legendary = { Primary = { armor = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", life_per_second = "?", life_per_kill = "?", life = "?", mana = "?" }       }    } }

ITEM_DATA["Ring of war"] = { image = "T1 Ring.png", description = "A misshapen, scuffed band with the words (honourary warrior) engraved. It appears that this ring may have outlived ist previous owner.", legendary_name = "Hercule finger", type = "Armor", subtype = "Jewelry", tier = 1, required_mastery = nil, required_level = 1, STATS = { Common = { Primary = { critical_chance = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?", life = "?", mana = "?" }       },        Uncommon = { Primary = { critical_chance = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?", life = "?", mana = "?" }       },        Rare = { Primary = { critical_chance = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?", life = "?", mana = "?" }       },        Epic = { Primary = { critical_chance = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?", life = "?", mana = "?" }       },        Legendary = { Primary = { critical_chance = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?", life = "?", mana = "?" }       }    } }

ITEM_DATA["Ring of Growth"] = { image = "T2 Ring.png", description = "A thick steel ring encompassing several Dawn Stones. Dawn Stones are said to bolster both the mind and body, if the rumours are to be believed.", legendary_name = "Alpha Tree's Blessing", type = "Armor", subtype = "Jewelry", tier = 2, required_mastery = nil, required_level = 10, STATS = { Common = { Primary = { life = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?", mana = "?" }       },        Uncommon = { Primary = { life = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?", mana = "?" }       },        Rare = { Primary = { life = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?", mana = "?" }       },        Epic = { Primary = { life = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?", mana = "?" }       },        Legendary = { Primary = { life = "?" },           Secondary = { magic_find = "?", quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?", mana = "?" }       }    } }

ITEM_DATA["Spirit Amulet"] = { image = "T1 Amulet.png", description = "A thin piece of rope tied around a jagged amethyst crystal. The crystal glows faintly, suggesting it may still possess some of ist natural properties.", legendary_name = "Soul of Champion", type = "Armor", subtype = "Jewelry", tier = 1, required_mastery = nil, required_level = 1, STATS = { Common = { Primary = { magic_find = "?" },           Secondary = { quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?", life = "?", mana = "?" }       },        Uncommon = { Primary = { magic_find = "?" },           Secondary = { quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?", life = "?", mana = "?" }       },        Rare = { Primary = { magic_find = "?" },           Secondary = { quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?", life = "?", mana = "?" }       },        Epic = { Primary = { magic_find = "?" },           Secondary = { quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?", life = "?", mana = "?" }       },        Legendary = { Primary = { magic_find = "?" },           Secondary = { quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?", life = "?", mana = "?" }       }    } }

ITEM_DATA["Spiritseeker&#39;s Amulet"] = { image = "T2 Amulet.png", description = "A large, golden pendant that was once common among necromancers. The contained Bloodstone is said to be formed by fusing sacrificial blood with the extracted essence of tormented…", legendary_name = "Pendant of Liknorr", type = "Armor", subtype = "Jewelry", tier = 2, required_mastery = nil, required_level = 10, STATS = { Common = { Primary = { critical_damage = "?" },           Secondary = { quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", critical_chance = "?", magic_find = "?", life_steal = "?", life = "?", mana = "?" }       },        Uncommon = { Primary = { critical_damage = "?" },           Secondary = { quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", critical_chance = "?", magic_find = "?", life_steal = "?", life = "?", mana = "?" }       },        Rare = { Primary = { critical_damage = "?" },           Secondary = { quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", critical_chance = "?", magic_find = "?", life_steal = "?", life = "?", mana = "?" }       },        Epic = { Primary = { critical_damage = "?" },           Secondary = { quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", critical_chance = "?", magic_find = "?", life_steal = "?", life = "?", mana = "?" }       },        Legendary = { Primary = { critical_damage = "?" },           Secondary = { quantity_find = "?", gold_find = "?", movement_speed = "?", cooldown_reduction = "?", critical_chance = "?", magic_find = "?", life_steal = "?", life = "?", mana = "?" }       }    } } ITEM_DATA["Blackguard"] = { image = "blackguard.png", description = "A finely crafted weapon, once ideal for a fearsome warrior. Unfortunately, erosion has weakened the blade and made it brittle.", legendary_name = "Legionarre's Gladius", type = "Weapon", subtype = "Sword", tier = 3, required_mastery = nil, required_level = 30, STATS = { Common = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       },        Uncommon = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       },        Rare = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       },        Epic = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       },        Legendary = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       }    } } ITEM_DATA["Weathered Axe"] = { image = "Weathered_Axe.png", description = "Once wielded by royal guardsmen, such weapons had been forged with iron from the furthest ends of the known world, signifying the power and wealth of a once great kingdom.", legendary_name = "Sky Splitter", type = "Weapon", subtype = "Axe", tier = 3, required_mastery = nil, required_level = 30, STATS = { Common = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       },        Uncommon = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       },        Rare = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       },        Epic = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       },        Legendary = { Primary = { damage = "?", attack_speed = "?" },           Secondary = { magic_find = "?", gold_find = "?", cooldown_reduction = "?", critical_chance = "?", critical_damage = "?", life_steal = "?" }       }    } }

local DISPLAY_NAMES = { type = "Item type", subtype = "Item subtype", tier = "Tier", required_mastery = "Required Mastery level", required_level = "Required Character level", legendary_name = "Legendary name", damage = "Damage", attack_speed = "Attack Speed", critical_damage = "Critical Damage", critical_chance = "Critical Chance", mana = "Mana", armor = "Armor", life = "Life", life_per_second = "Life per second", life_steal = "Life Steal", life_per_kill = "Life per kill", magic_find = "Magic Find", gold_find = "Gold Find", movement_speed = "Movement Speed", cooldown_reduction = "Cooldown Reduction" }

local RARITY_COLORS = { Common = "#5b858e", Uncommon = "#34cb48", Rare = "#0681e9", Epic = "#9e3bf8", Legendary = "#fa563b" }

local RARITY_ORDER = { "Common", "Uncommon", "Rare", "Epic", "Legendary" }

local STAT_ORDER = { "type", "subtype", "tier", "required_mastery", "required_level", "legendary_name", "damage", "attack_speed", "critical_damage", "critical_chance", "mana", "armor", "life", "life_per_second", "life_steal", --life per hit "life_per_kill", "magic_find", "quantity_find", "gold_find", "movement_speed", "cooldown_reduction" }

return { ITEM_DATA = ITEM_DATA, DISPLAY_NAMES = DISPLAY_NAMES, RARITY_COLORS = RARITY_COLORS, RARITY_ORDER = RARITY_ORDER, STAT_ORDER = STAT_ORDER }